2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehaviorTemplate.h>
4#include <Cyrus/Classes/BehaviorTemplate.h>
5#include <Cyrus/Classes/PositionalSoundBehaviorTemplate.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/SoundBehaviorTemplate.h>
8#include <Cyrus/Enums/PositionInfoAttenuationType.h>
13 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130);
17 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130) = val;
21 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x134);
25 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x134) = val;
29 return *
reinterpret_cast<PositionInfoAttenuationType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x138);
33 *
reinterpret_cast<PositionInfoAttenuationType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x138) = val;
37 return *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140);
41 *
reinterpret_cast<Vector<Vector3D>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x140) = val;
Definition LinearSoundBehaviorTemplate.h:10
Vector< Vector3D > getVPositions()
Definition LinearSoundBehaviorTemplate.h:36
float getFRangeScale()
Definition LinearSoundBehaviorTemplate.h:12
PositionInfoAttenuationType getEAttenuationType()
Definition LinearSoundBehaviorTemplate.h:28
void setEAttenuationType(PositionInfoAttenuationType val)
Definition LinearSoundBehaviorTemplate.h:32
void setFAttenuationFactor(float val)
Definition LinearSoundBehaviorTemplate.h:24
float getFAttenuationFactor()
Definition LinearSoundBehaviorTemplate.h:20
void setFRangeScale(float val)
Definition LinearSoundBehaviorTemplate.h:16
void setVPositions(Vector< Vector3D > val)
Definition LinearSoundBehaviorTemplate.h:40
Definition PositionalSoundBehaviorTemplate.h:8