2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/LinearSoundBehavior.h>
6#include <Cyrus/Classes/PositionalSoundBehavior.h>
7#include <Cyrus/Classes/PropertyClass.h>
8#include <Cyrus/Classes/SoundBehavior.h>
13 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0);
17 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0) = val;
Definition LinearSoundBehavior.h:10
Definition LinearStateSoundBehavior.h:10
std::string getAnimationName()
Definition LinearStateSoundBehavior.h:12
void setAnimationName(std::string val)
Definition LinearStateSoundBehavior.h:16