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LinearStateSoundBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/LinearSoundBehavior.h>
6#include <Cyrus/Classes/PositionalSoundBehavior.h>
7#include <Cyrus/Classes/PropertyClass.h>
8#include <Cyrus/Classes/SoundBehavior.h>
9
11public:
12 std::string getAnimationName() { // Property Generated Getter
13 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2B0);
14 }
15
16 void setAnimationName(std::string val) { // Property Generated Setter
17 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2B0) = val;
18 }
19
20};
Definition LinearSoundBehavior.h:10
Definition LinearStateSoundBehavior.h:10
std::string getAnimationName()
Definition LinearStateSoundBehavior.h:12
void setAnimationName(std::string val)
Definition LinearStateSoundBehavior.h:16