2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
28 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
Definition LocationTemplate.h:5
Vector3D getLocation()
Definition LocationTemplate.h:15
std::string getLocName()
Definition LocationTemplate.h:7
void setLocName(std::string val)
Definition LocationTemplate.h:11
void setLocation(Vector3D val)
Definition LocationTemplate.h:19
float getDirection()
Definition LocationTemplate.h:23
void setDirection(float val)
Definition LocationTemplate.h:27
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86