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MobMonsterMagicBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getWorldName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
10 }
11
12 void setWorldName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
14 }
15
16 int getCollectionResistance() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98);
18 }
19
20 void setCollectionResistance(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
22 }
23
24 bool getIsBoss() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
26 }
27
28 void setIsBoss(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
30 }
31
32 int getEssencesPerSummonTC() { // Property Generated Getter
33 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
34 }
35
36 void setEssencesPerSummonTC(int val) { // Property Generated Setter
37 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
38 }
39
40 int getGoldPerSummonTC() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
42 }
43
44 void setGoldPerSummonTC(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
46 }
47
48 int getEssencesPerHouseGuest() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
50 }
51
52 void setEssencesPerHouseGuest(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
54 }
55
56 int getGoldPerHouseGuest() { // Property Generated Getter
57 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
58 }
59
60 void setGoldPerHouseGuest(int val) { // Property Generated Setter
61 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
62 }
63
64 int getEssencesPerKillTC() { // Property Generated Getter
65 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
66 }
67
68 void setEssencesPerKillTC(int val) { // Property Generated Setter
69 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
70 }
71
72 int getGoldPerKillTC() { // Property Generated Getter
73 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
74 }
75
76 void setGoldPerKillTC(int val) { // Property Generated Setter
77 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
78 }
79
80 unsigned int getHouseGuestTemplateID() { // Property Generated Getter
81 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
82 }
83
84 void setHouseGuestTemplateID(unsigned int val) { // Property Generated Setter
85 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
86 }
87
88 unsigned int getAlternateMobTemplateID() { // Property Generated Getter
89 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
90 }
91
92 void setAlternateMobTemplateID(unsigned int val) { // Property Generated Setter
93 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
94 }
95
96 unsigned int getCollectedAsTemplateID() { // Property Generated Getter
97 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
98 }
99
100 void setCollectedAsTemplateID(unsigned int val) { // Property Generated Setter
101 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
102 }
103
104};
Definition BehaviorTemplate.h:13
Definition MobMonsterMagicBehaviorTemplate.h:6
int getEssencesPerKillTC()
Definition MobMonsterMagicBehaviorTemplate.h:64
void setEssencesPerKillTC(int val)
Definition MobMonsterMagicBehaviorTemplate.h:68
int getGoldPerHouseGuest()
Definition MobMonsterMagicBehaviorTemplate.h:56
void setGoldPerSummonTC(int val)
Definition MobMonsterMagicBehaviorTemplate.h:44
void setAlternateMobTemplateID(unsigned int val)
Definition MobMonsterMagicBehaviorTemplate.h:92
std::string getWorldName()
Definition MobMonsterMagicBehaviorTemplate.h:8
unsigned int getCollectedAsTemplateID()
Definition MobMonsterMagicBehaviorTemplate.h:96
void setGoldPerHouseGuest(int val)
Definition MobMonsterMagicBehaviorTemplate.h:60
int getGoldPerKillTC()
Definition MobMonsterMagicBehaviorTemplate.h:72
void setEssencesPerHouseGuest(int val)
Definition MobMonsterMagicBehaviorTemplate.h:52
void setEssencesPerSummonTC(int val)
Definition MobMonsterMagicBehaviorTemplate.h:36
void setGoldPerKillTC(int val)
Definition MobMonsterMagicBehaviorTemplate.h:76
void setIsBoss(bool val)
Definition MobMonsterMagicBehaviorTemplate.h:28
int getEssencesPerHouseGuest()
Definition MobMonsterMagicBehaviorTemplate.h:48
void setCollectionResistance(int val)
Definition MobMonsterMagicBehaviorTemplate.h:20
int getCollectionResistance()
Definition MobMonsterMagicBehaviorTemplate.h:16
int getGoldPerSummonTC()
Definition MobMonsterMagicBehaviorTemplate.h:40
int getEssencesPerSummonTC()
Definition MobMonsterMagicBehaviorTemplate.h:32
void setWorldName(std::string val)
Definition MobMonsterMagicBehaviorTemplate.h:12
bool getIsBoss()
Definition MobMonsterMagicBehaviorTemplate.h:24
void setCollectedAsTemplateID(unsigned int val)
Definition MobMonsterMagicBehaviorTemplate.h:100
void setHouseGuestTemplateID(unsigned int val)
Definition MobMonsterMagicBehaviorTemplate.h:84
unsigned int getHouseGuestTemplateID()
Definition MobMonsterMagicBehaviorTemplate.h:80
unsigned int getAlternateMobTemplateID()
Definition MobMonsterMagicBehaviorTemplate.h:88