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MoveCommandSleep.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MoveController::MoveCommand.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class MoveCommandSleep : public MoveController::MoveCommand {
7public:
8 float getFSleep() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58);
10 }
11
12 void setFSleep(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
14 }
15
16};
Definition MoveCommandSleep.h:6
float getFSleep()
Definition MoveCommandSleep.h:8
void setFSleep(float val)
Definition MoveCommandSleep.h:12