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MoveCommandSpeed.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/MoveController::MoveCommand.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class MoveCommandSpeed : public MoveController::MoveCommand {
7public:
8 Vector3D getVTarget() { // Property Generated Getter
9 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58);
10 }
11
12 void setVTarget(Vector3D val) { // Property Generated Setter
13 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
14 }
15
16 float getFSpeed() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64);
18 }
19
20 void setFSpeed(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
22 }
23
24};
Definition MoveCommandSpeed.h:6
Vector3D getVTarget()
Definition MoveCommandSpeed.h:8
void setVTarget(Vector3D val)
Definition MoveCommandSpeed.h:12
float getFSpeed()
Definition MoveCommandSpeed.h:16
void setFSpeed(float val)
Definition MoveCommandSpeed.h:20
Definition shared.h:12