2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Enums/MoveAnimation.h>
5#include <Cyrus/Enums/MoveState.h>
10 return *
reinterpret_cast<MoveState*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
14 *
reinterpret_cast<MoveState*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
18 return *
reinterpret_cast<MoveAnimation*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
22 *
reinterpret_cast<MoveAnimation*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition MoveStateAnimation.h:7
void setNMoveState(MoveState val)
Definition MoveStateAnimation.h:13
void setSAnimationName(std::string val)
Definition MoveStateAnimation.h:29
std::string getSAnimationName()
Definition MoveStateAnimation.h:25
void setNMoveAnimation(MoveAnimation val)
Definition MoveStateAnimation.h:21
MoveState getNMoveState()
Definition MoveStateAnimation.h:9
MoveAnimation getNMoveAnimation()
Definition MoveStateAnimation.h:17
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86