2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/NameOverrideBehavior.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
14 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
26 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0);
30 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE0) = val;
34 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100);
38 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x100) = val;
42 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x120);
46 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x120) = val;
Definition NPCBehavior.h:7
std::string getTitle()
Definition NPCBehavior.h:33
void setNickname(std::string val)
Definition NPCBehavior.h:29
void setLastName(std::string val)
Definition NPCBehavior.h:21
bool getIsMonster()
Definition NPCBehavior.h:41
std::string getFirstName()
Definition NPCBehavior.h:9
std::string getLastName()
Definition NPCBehavior.h:17
std::string getNickname()
Definition NPCBehavior.h:25
void setIsMonster(bool val)
Definition NPCBehavior.h:45
void setTitle(std::string val)
Definition NPCBehavior.h:37
void setFirstName(std::string val)
Definition NPCBehavior.h:13
Definition NameOverrideBehavior.h:6