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NPCBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/NameOverrideBehavior.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 std::string getFirstName() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
11 }
12
13 void setFirstName(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
15 }
16
17 std::string getLastName() { // Property Generated Getter
18 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
19 }
20
21 void setLastName(std::string val) { // Property Generated Setter
22 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
23 }
24
25 std::string getNickname() { // Property Generated Getter
26 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE0);
27 }
28
29 void setNickname(std::string val) { // Property Generated Setter
30 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
31 }
32
33 std::string getTitle() { // Property Generated Getter
34 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x100);
35 }
36
37 void setTitle(std::string val) { // Property Generated Setter
38 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
39 }
40
41 bool getIsMonster() { // Property Generated Getter
42 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x120);
43 }
44
45 void setIsMonster(bool val) { // Property Generated Setter
46 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
47 }
48
49};
Definition NPCBehavior.h:7
std::string getTitle()
Definition NPCBehavior.h:33
void setNickname(std::string val)
Definition NPCBehavior.h:29
void setLastName(std::string val)
Definition NPCBehavior.h:21
bool getIsMonster()
Definition NPCBehavior.h:41
std::string getFirstName()
Definition NPCBehavior.h:9
std::string getLastName()
Definition NPCBehavior.h:17
std::string getNickname()
Definition NPCBehavior.h:25
void setIsMonster(bool val)
Definition NPCBehavior.h:45
void setTitle(std::string val)
Definition NPCBehavior.h:37
void setFirstName(std::string val)
Definition NPCBehavior.h:13
Definition NameOverrideBehavior.h:6