2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorDialogEntry.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x308);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x308) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x348);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x348) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x328);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x328) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x368);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x368) = val;
41 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x388);
45 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x388) = val;
49 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x38C);
53 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x38C) = val;
Definition ActorDialogEntry.h:6
Definition NPCDialogEntry.h:6
void setNameOverride(std::string val)
Definition NPCDialogEntry.h:20
void setPersonaName(std::string val)
Definition NPCDialogEntry.h:12
void setNameSTKey(std::string val)
Definition NPCDialogEntry.h:28
void setMaxTimeSeconds(int val)
Definition NPCDialogEntry.h:44
int getMaxTimeSeconds()
Definition NPCDialogEntry.h:40
void setInvisible(bool val)
Definition NPCDialogEntry.h:52
std::string getPersonaName()
Definition NPCDialogEntry.h:8
bool getInvisible()
Definition NPCDialogEntry.h:48
std::string getNameOverride()
Definition NPCDialogEntry.h:16
std::string getGuiDisplay()
Definition NPCDialogEntry.h:32
void setGuiDisplay(std::string val)
Definition NPCDialogEntry.h:36
std::string getNameSTKey()
Definition NPCDialogEntry.h:24