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NPCTrainingWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
6class NPCTrainingWindow : public Window {
7public:
8 bool getNeverGoBackToTraining() { // Property Generated Getter
9 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x380);
10 }
11
12 void setNeverGoBackToTraining(bool val) { // Property Generated Setter
13 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x380) = val;
14 }
15
16};
Definition NPCTrainingWindow.h:6
bool getNeverGoBackToTraining()
Definition NPCTrainingWindow.h:8
void setNeverGoBackToTraining(bool val)
Definition NPCTrainingWindow.h:12
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45