2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x380);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x380) = val;
Definition NPCTrainingWindow.h:6
bool getNeverGoBackToTraining()
Definition NPCTrainingWindow.h:8
void setNeverGoBackToTraining(bool val)
Definition NPCTrainingWindow.h:12
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45