Cyrus Mod Loader
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ObjState.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
5class ObjState : public PropertyClass {
6public:
7 std::string getStateType() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
9 }
10
11 void setStateType(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
13 }
14
15 std::string getStateName() { // Property Generated Getter
16 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
17 }
18
19 void setStateName(std::string val) { // Property Generated Setter
20 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
21 }
22
23 List<ObjStateTransition*> * getTransitions() { // Property Generated Getter
24 return reinterpret_cast<List<ObjStateTransition*> *>(reinterpret_cast<uintptr_t>(this) + 0x90);
25 }
26
27 void setTransitions(List<ObjStateTransition*> * val) { // Property Generated Setter
28 *reinterpret_cast<List<ObjStateTransition*> **>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
29 }
30
31 List<ForcedStateInfo*> * getForcedStates() { // Property Generated Getter
32 return reinterpret_cast<List<ForcedStateInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x140);
33 }
34
35 void setForcedStates(List<ForcedStateInfo*> * val) { // Property Generated Setter
36 *reinterpret_cast<List<ForcedStateInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
37 }
38
39 bool getAutoTransition() { // Property Generated Getter
40 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
41 }
42
43 void setAutoTransition(bool val) { // Property Generated Setter
44 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
45 }
46
47 float getTransitionTime() { // Property Generated Getter
48 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
49 }
50
51 void setTransitionTime(float val) { // Property Generated Setter
52 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
53 }
54
55 std::string getAutoState() { // Property Generated Getter
56 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
57 }
58
59 void setAutoState(std::string val) { // Property Generated Setter
60 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
61 }
62
63 List<std::string> getAllowedActions() { // Property Generated Getter
64 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xF0);
65 }
66
67 void setAllowedActions(List<std::string> val) { // Property Generated Setter
68 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xF0) = val;
69 }
70
71 List<std::string> getDisallowedActions() { // Property Generated Getter
72 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100);
73 }
74
75 void setDisallowedActions(List<std::string> val) { // Property Generated Setter
76 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
77 }
78
79 List<std::string> getBlockedStates() { // Property Generated Getter
80 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x120);
81 }
82
83 void setBlockedStates(List<std::string> val) { // Property Generated Setter
84 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
85 }
86
87 bool getPrivateState() { // Property Generated Getter
88 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
89 }
90
91 void setPrivateState(bool val) { // Property Generated Setter
92 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
93 }
94
95 bool getFallbackPrevious() { // Property Generated Getter
96 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
97 }
98
99 void setFallbackPrevious(bool val) { // Property Generated Setter
100 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
101 }
102
103 bool getPostStateEvents() { // Property Generated Getter
104 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xE9);
105 }
106
107 void setPostStateEvents(bool val) { // Property Generated Setter
108 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xE9) = val;
109 }
110
111 bool getBlockMovement() { // Property Generated Getter
112 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB1);
113 }
114
115 void setBlockMovement(bool val) { // Property Generated Setter
116 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB1) = val;
117 }
118
119 bool getBlockMoveControl() { // Property Generated Getter
120 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB2);
121 }
122
123 void setBlockMoveControl(bool val) { // Property Generated Setter
124 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB2) = val;
125 }
126
127 bool getHaltMovement() { // Property Generated Getter
128 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB3);
129 }
130
131 void setHaltMovement(bool val) { // Property Generated Setter
132 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB3) = val;
133 }
134
135 bool getCheckProximity() { // Property Generated Getter
136 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB5);
137 }
138
139 void setCheckProximity(bool val) { // Property Generated Setter
140 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB5) = val;
141 }
142
143 float getProximityOverride() { // Property Generated Getter
144 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
145 }
146
147 void setProximityOverride(float val) { // Property Generated Setter
148 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
149 }
150
151 bool getShowDebug() { // Property Generated Getter
152 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
153 }
154
155 void setShowDebug(bool val) { // Property Generated Setter
156 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
157 }
158
159 List<StateAssetInfo*> * getParticles() { // Property Generated Getter
160 return reinterpret_cast<List<StateAssetInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x150);
161 }
162
163 void setParticles(List<StateAssetInfo*> * val) { // Property Generated Setter
164 *reinterpret_cast<List<StateAssetInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
165 }
166
167 List<StateAssetInfo*> * getSounds() { // Property Generated Getter
168 return reinterpret_cast<List<StateAssetInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x160);
169 }
170
171 void setSounds(List<StateAssetInfo*> * val) { // Property Generated Setter
172 *reinterpret_cast<List<StateAssetInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
173 }
174
175 List<StateAssetInfo*> * getAnimations() { // Property Generated Getter
176 return reinterpret_cast<List<StateAssetInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x170);
177 }
178
179 void setAnimations(List<StateAssetInfo*> * val) { // Property Generated Setter
180 *reinterpret_cast<List<StateAssetInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x170) = val;
181 }
182
183 bool getReinteract() { // Property Generated Getter
184 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188);
185 }
186
187 void setReinteract(bool val) { // Property Generated Setter
188 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
189 }
190
191 bool getMuteMusic() { // Property Generated Getter
192 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x189);
193 }
194
195 void setMuteMusic(bool val) { // Property Generated Setter
196 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x189) = val;
197 }
198
199};
Definition ObjState.h:5
void setFallbackPrevious(bool val)
Definition ObjState.h:99
float getProximityOverride()
Definition ObjState.h:143
void setShowDebug(bool val)
Definition ObjState.h:155
List< std::string > getBlockedStates()
Definition ObjState.h:79
void setBlockMoveControl(bool val)
Definition ObjState.h:123
List< std::string > getAllowedActions()
Definition ObjState.h:63
bool getHaltMovement()
Definition ObjState.h:127
void setStateName(std::string val)
Definition ObjState.h:19
void setHaltMovement(bool val)
Definition ObjState.h:131
List< ObjStateTransition * > * getTransitions()
Definition ObjState.h:23
bool getPrivateState()
Definition ObjState.h:87
bool getMuteMusic()
Definition ObjState.h:191
bool getFallbackPrevious()
Definition ObjState.h:95
void setStateType(std::string val)
Definition ObjState.h:11
void setBlockedStates(List< std::string > val)
Definition ObjState.h:83
bool getCheckProximity()
Definition ObjState.h:135
bool getShowDebug()
Definition ObjState.h:151
std::string getAutoState()
Definition ObjState.h:55
void setForcedStates(List< ForcedStateInfo * > *val)
Definition ObjState.h:35
bool getPostStateEvents()
Definition ObjState.h:103
List< StateAssetInfo * > * getParticles()
Definition ObjState.h:159
void setProximityOverride(float val)
Definition ObjState.h:147
void setAllowedActions(List< std::string > val)
Definition ObjState.h:67
void setCheckProximity(bool val)
Definition ObjState.h:139
List< ForcedStateInfo * > * getForcedStates()
Definition ObjState.h:31
std::string getStateName()
Definition ObjState.h:15
List< std::string > getDisallowedActions()
Definition ObjState.h:71
void setAutoTransition(bool val)
Definition ObjState.h:43
bool getBlockMovement()
Definition ObjState.h:111
void setParticles(List< StateAssetInfo * > *val)
Definition ObjState.h:163
void setAnimations(List< StateAssetInfo * > *val)
Definition ObjState.h:179
List< StateAssetInfo * > * getSounds()
Definition ObjState.h:167
bool getAutoTransition()
Definition ObjState.h:39
List< StateAssetInfo * > * getAnimations()
Definition ObjState.h:175
void setTransitionTime(float val)
Definition ObjState.h:51
void setReinteract(bool val)
Definition ObjState.h:187
void setBlockMovement(bool val)
Definition ObjState.h:115
bool getBlockMoveControl()
Definition ObjState.h:119
void setMuteMusic(bool val)
Definition ObjState.h:195
void setSounds(List< StateAssetInfo * > *val)
Definition ObjState.h:171
void setDisallowedActions(List< std::string > val)
Definition ObjState.h:75
void setAutoState(std::string val)
Definition ObjState.h:59
void setPrivateState(bool val)
Definition ObjState.h:91
void setTransitions(List< ObjStateTransition * > *val)
Definition ObjState.h:27
std::string getStateType()
Definition ObjState.h:7
bool getReinteract()
Definition ObjState.h:183
float getTransitionTime()
Definition ObjState.h:47
void setPostStateEvents(bool val)
Definition ObjState.h:107
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86