Cyrus Mod Loader
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ObjectType.h
1#pragma once
2enum ObjectType {
3 OT_UNDEFINED = 0,
4 OT_PLAYER = 1,
5 OT_NPC = 2,
6 OT_PROP = 3,
7 OT_OBJECT = 4,
8 OT_HOUSE = 5,
9 OT_KEY = 6,
10 OT_OLD_KEY = 7,
11 OT_DEED = 8,
12 OT_MAIL = 9,
13 OT_RECIPE = 17,
14 OT_EQUIP_HEAD = 10,
15 OT_EQUIP_CHEST = 11,
16 OT_EQUIP_LEGS = 12,
17 OT_EQUIP_HANDS = 13,
18 OT_EQUIP_FINGER = 14,
19 OT_EQUIP_FEET = 15,
20 OT_EQUIP_EAR = 16,
21 OT_BUILDING_BLOCK = 18,
22 OT_BUILDING_BLOCK_SOLID = 19,
23 OT_GOLF = 20,
24 OT_DOOR = 21,
25 OT_PET = 22,
26 OT_FABRIC = 23,
27 OT_WINDOW = 24,
28 OT_ROOF = 25,
29 OT_HORSE = 26,
30 OT_STRUCTURE = 27,
31 OT_HOUSING_TEXTURE = 28,
32 OT_PLANT = 29,
33};