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PathActionEmote.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PathBehaviorTemplate::Action.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class PathActionEmote : public PathBehaviorTemplate::Action {
7public:
8 std::string getSEmoteName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60);
10 }
11
12 void setSEmoteName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
14 }
15
16 float getFMinTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
18 }
19
20 void setFMinTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
22 }
23
24 float getFMaxTime() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
26 }
27
28 void setFMaxTime(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
30 }
31
32};
Definition PathActionEmote.h:6
float getFMaxTime()
Definition PathActionEmote.h:24
std::string getSEmoteName()
Definition PathActionEmote.h:8
float getFMinTime()
Definition PathActionEmote.h:16
void setSEmoteName(std::string val)
Definition PathActionEmote.h:12
void setFMaxTime(float val)
Definition PathActionEmote.h:28
void setFMinTime(float val)
Definition PathActionEmote.h:20