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PauseAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PathBehaviorTemplate::Action.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class PauseAction : public PathBehaviorTemplate::Action {
7public:
8 float getFMinPauseTime() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x60);
10 }
11
12 void setFMinPauseTime(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
14 }
15
16 float getFMaxPauseTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64);
18 }
19
20 void setFMaxPauseTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
22 }
23
24};
Definition PauseAction.h:6
void setFMinPauseTime(float val)
Definition PauseAction.h:12
float getFMaxPauseTime()
Definition PauseAction.h:16
void setFMaxPauseTime(float val)
Definition PauseAction.h:20
float getFMinPauseTime()
Definition PauseAction.h:8