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PetTalentTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/PetStat.h>
5#include <Cyrus/Classes/PetTalentBaseTemplate.h>
6#include <Cyrus/Classes/PropertyClass.h>
7
9public:
10 List<GameEffectInfo*> * getEffectList() { // Property Generated Getter
11 return reinterpret_cast<List<GameEffectInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x120);
12 }
13
14 void setEffectList(List<GameEffectInfo*> * val) { // Property Generated Setter
15 *reinterpret_cast<List<GameEffectInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
16 }
17
18 List<PetStat> getMaxStatList() { // Property Generated Getter
19 return *reinterpret_cast<List<PetStat>*>(reinterpret_cast<uintptr_t>(this) + 0x130);
20 }
21
22 void setMaxStatList(List<PetStat> val) { // Property Generated Setter
23 *reinterpret_cast<List<PetStat>*>(reinterpret_cast<uintptr_t>(this) + 0x130) = val;
24 }
25
26};
Definition PetTalentBaseTemplate.h:6
Definition PetTalentTemplate.h:8
void setMaxStatList(List< PetStat > val)
Definition PetTalentTemplate.h:22
List< PetStat > getMaxStatList()
Definition PetTalentTemplate.h:18
void setEffectList(List< GameEffectInfo * > *val)
Definition PetTalentTemplate.h:14
List< GameEffectInfo * > * getEffectList()
Definition PetTalentTemplate.h:10