2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PlaySpellData.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<Vector<SharedPointer<PlaySpellData>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<Vector<SharedPointer<PlaySpellData>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return reinterpret_cast<Vector<SharedPointer<PlaySpellData>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
21 *
reinterpret_cast<Vector<SharedPointer<PlaySpellData>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
Vector< SharedPointer< PlaySpellData > > * getDeckToSave()
Definition PlayDeck.h:8
void setDeckToSave(Vector< SharedPointer< PlaySpellData > > *val)
Definition PlayDeck.h:12
void setGraveYardToSave(Vector< SharedPointer< PlaySpellData > > *val)
Definition PlayDeck.h:20
Vector< SharedPointer< PlaySpellData > > * getGraveYardToSave()
Definition PlayDeck.h:16
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86