Cyrus Mod Loader
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PlayDeck.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PlaySpellData.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class PlayDeck : public PropertyClass {
7public:
8 Vector<SharedPointer<PlaySpellData>> * getDeckToSave() { // Property Generated Getter
9 return reinterpret_cast<Vector<SharedPointer<PlaySpellData>> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setDeckToSave(Vector<SharedPointer<PlaySpellData>> * val) { // Property Generated Setter
13 *reinterpret_cast<Vector<SharedPointer<PlaySpellData>> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 Vector<SharedPointer<PlaySpellData>> * getGraveYardToSave() { // Property Generated Getter
17 return reinterpret_cast<Vector<SharedPointer<PlaySpellData>> *>(reinterpret_cast<uintptr_t>(this) + 0x60);
18 }
19
20 void setGraveYardToSave(Vector<SharedPointer<PlaySpellData>> * val) { // Property Generated Setter
21 *reinterpret_cast<Vector<SharedPointer<PlaySpellData>> **>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
22 }
23
24};
Definition PlayDeck.h:6
Vector< SharedPointer< PlaySpellData > > * getDeckToSave()
Definition PlayDeck.h:8
void setDeckToSave(Vector< SharedPointer< PlaySpellData > > *val)
Definition PlayDeck.h:12
void setGraveYardToSave(Vector< SharedPointer< PlaySpellData > > *val)
Definition PlayDeck.h:20
Vector< SharedPointer< PlaySpellData > > * getGraveYardToSave()
Definition PlayDeck.h:16
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86