2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition CinematicAction.h:5
Definition PlayGraphicOnSigilCinematicAction.h:6
float getMinDuration()
Definition PlayGraphicOnSigilCinematicAction.h:8
std::string getAssetName()
Definition PlayGraphicOnSigilCinematicAction.h:16
void setMinDuration(float val)
Definition PlayGraphicOnSigilCinematicAction.h:12
void setAssetName(std::string val)
Definition PlayGraphicOnSigilCinematicAction.h:20