2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
13 *
reinterpret_cast<Vector<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
Definition BehaviorInstance.h:5
Definition PlayerStatueBehavior.h:6
void setVisualBlobs(Vector< std::string > val)
Definition PlayerStatueBehavior.h:12
Vector< std::string > getVisualBlobs()
Definition PlayerStatueBehavior.h:8