2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
Definition PlayerStatueSettings.h:5
std::string getGroup()
Definition PlayerStatueSettings.h:7
void setGroup(std::string val)
Definition PlayerStatueSettings.h:11
std::string getName()
Definition PlayerStatueSettings.h:15
void setName(std::string val)
Definition PlayerStatueSettings.h:19
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86