2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
20 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
24 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
28 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
32 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
36 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
void setPitch(float val)
Definition PointData.h:19
Vector3D getPosition()
Definition PointData.h:7
void setYaw(float val)
Definition PointData.h:27
float getPitch()
Definition PointData.h:15
void setRoll(float val)
Definition PointData.h:35
void setPosition(Vector3D val)
Definition PointData.h:11
float getYaw()
Definition PointData.h:23
float getRoll()
Definition PointData.h:31
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86