Cyrus Mod Loader
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PointData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
5class PointData : public PropertyClass {
6public:
7 Vector3D getPosition() { // Property Generated Getter
8 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setPosition(Vector3D val) { // Property Generated Setter
12 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 float getPitch() { // Property Generated Getter
16 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54);
17 }
18
19 void setPitch(float val) { // Property Generated Setter
20 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
21 }
22
23 float getYaw() { // Property Generated Getter
24 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58);
25 }
26
27 void setYaw(float val) { // Property Generated Setter
28 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
29 }
30
31 float getRoll() { // Property Generated Getter
32 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
33 }
34
35 void setRoll(float val) { // Property Generated Setter
36 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
37 }
38
39};
Definition PointData.h:5
void setPitch(float val)
Definition PointData.h:19
Vector3D getPosition()
Definition PointData.h:7
void setYaw(float val)
Definition PointData.h:27
float getPitch()
Definition PointData.h:15
void setRoll(float val)
Definition PointData.h:35
void setPosition(Vector3D val)
Definition PointData.h:11
float getYaw()
Definition PointData.h:23
float getRoll()
Definition PointData.h:31
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition shared.h:12