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PortraitWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Material.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Texture.h>
6#include <Cyrus/Classes/Window.h>
7
8class PortraitWindow : public Window {
9public:
10 SharedPointer<Material> * getPMaterial() { // Property Generated Getter
11 return reinterpret_cast<SharedPointer<Material> *>(reinterpret_cast<uintptr_t>(this) + 0x278);
12 }
13
14 void setPMaterial(SharedPointer<Material> * val) { // Property Generated Setter
15 *reinterpret_cast<SharedPointer<Material> **>(reinterpret_cast<uintptr_t>(this) + 0x278) = val;
16 }
17
18 SharedPointer<Texture> * getAlphaMask() { // Property Generated Getter
19 return reinterpret_cast<SharedPointer<Texture> *>(reinterpret_cast<uintptr_t>(this) + 0x288);
20 }
21
22 void setAlphaMask(SharedPointer<Texture> * val) { // Property Generated Setter
23 *reinterpret_cast<SharedPointer<Texture> **>(reinterpret_cast<uintptr_t>(this) + 0x288) = val;
24 }
25
26};
Definition PortraitWindow.h:8
void setAlphaMask(SharedPointer< Texture > *val)
Definition PortraitWindow.h:22
SharedPointer< Material > * getPMaterial()
Definition PortraitWindow.h:10
void setPMaterial(SharedPointer< Material > *val)
Definition PortraitWindow.h:14
SharedPointer< Texture > * getAlphaMask()
Definition PortraitWindow.h:18
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45