2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Material.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Texture.h>
6#include <Cyrus/Classes/Window.h>
11 return reinterpret_cast<SharedPointer<Material> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278);
15 *
reinterpret_cast<SharedPointer<Material> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x278) = val;
19 return reinterpret_cast<SharedPointer<Texture> *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x288);
23 *
reinterpret_cast<SharedPointer<Texture> **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x288) = val;
Definition PortraitWindow.h:8
void setAlphaMask(SharedPointer< Texture > *val)
Definition PortraitWindow.h:22
SharedPointer< Material > * getPMaterial()
Definition PortraitWindow.h:10
void setPMaterial(SharedPointer< Material > *val)
Definition PortraitWindow.h:14
SharedPointer< Texture > * getAlphaMask()
Definition PortraitWindow.h:18
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45