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PositionalSoundBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/SoundBehavior.h>
7
9public:
10 float getMinimumFalloff() { // Property Generated Getter
11 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x148);
12 }
13
14 void setMinimumFalloff(float val) { // Property Generated Setter
15 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x148) = val;
16 }
17
18 float getMaximumFalloff() { // Property Generated Getter
19 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x14C);
20 }
21
22 void setMaximumFalloff(float val) { // Property Generated Setter
23 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x14C) = val;
24 }
25
26 bool getAnimDriven() { // Property Generated Getter
27 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188);
28 }
29
30 void setAnimDriven(bool val) { // Property Generated Setter
31 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
32 }
33
34 bool getInverted() { // Property Generated Getter
35 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x18D);
36 }
37
38 void setInverted(bool val) { // Property Generated Setter
39 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x18D) = val;
40 }
41
42};
Definition PositionalSoundBehavior.h:8
float getMinimumFalloff()
Definition PositionalSoundBehavior.h:10
void setInverted(bool val)
Definition PositionalSoundBehavior.h:38
bool getInverted()
Definition PositionalSoundBehavior.h:34
void setMaximumFalloff(float val)
Definition PositionalSoundBehavior.h:22
float getMaximumFalloff()
Definition PositionalSoundBehavior.h:18
void setMinimumFalloff(float val)
Definition PositionalSoundBehavior.h:14
void setAnimDriven(bool val)
Definition PositionalSoundBehavior.h:30
bool getAnimDriven()
Definition PositionalSoundBehavior.h:26
Definition SoundBehavior.h:8