2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/SoundBehavior.h>
11 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x148);
15 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x148) = val;
19 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x14C);
23 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x14C) = val;
27 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
31 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
35 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x18D);
39 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x18D) = val;
Definition PositionalSoundBehavior.h:8
float getMinimumFalloff()
Definition PositionalSoundBehavior.h:10
void setInverted(bool val)
Definition PositionalSoundBehavior.h:38
bool getInverted()
Definition PositionalSoundBehavior.h:34
void setMaximumFalloff(float val)
Definition PositionalSoundBehavior.h:22
float getMaximumFalloff()
Definition PositionalSoundBehavior.h:18
void setMinimumFalloff(float val)
Definition PositionalSoundBehavior.h:14
void setAnimDriven(bool val)
Definition PositionalSoundBehavior.h:30
bool getAnimDriven()
Definition PositionalSoundBehavior.h:26
Definition SoundBehavior.h:8