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PositionalSoundBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehaviorTemplate.h>
4#include <Cyrus/Classes/BehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/SoundBehaviorTemplate.h>
7
9public:
10 float getInnerRadius() { // Property Generated Getter
11 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128);
12 }
13
14 void setInnerRadius(float val) { // Property Generated Setter
15 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
16 }
17
18 bool getInverted() { // Property Generated Getter
19 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x12C);
20 }
21
22 void setInverted(bool val) { // Property Generated Setter
23 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x12C) = val;
24 }
25
26};
Definition PositionalSoundBehaviorTemplate.h:8
void setInnerRadius(float val)
Definition PositionalSoundBehaviorTemplate.h:14
bool getInverted()
Definition PositionalSoundBehaviorTemplate.h:18
void setInverted(bool val)
Definition PositionalSoundBehaviorTemplate.h:22
float getInnerRadius()
Definition PositionalSoundBehaviorTemplate.h:10
Definition SoundBehaviorTemplate.h:8