2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehaviorTemplate.h>
4#include <Cyrus/Classes/BehaviorTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/SoundBehaviorTemplate.h>
11 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128);
15 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128) = val;
19 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x12C);
23 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x12C) = val;
Definition PositionalSoundBehaviorTemplate.h:8
void setInnerRadius(float val)
Definition PositionalSoundBehaviorTemplate.h:14
bool getInverted()
Definition PositionalSoundBehaviorTemplate.h:18
void setInverted(bool val)
Definition PositionalSoundBehaviorTemplate.h:22
float getInnerRadius()
Definition PositionalSoundBehaviorTemplate.h:10
Definition SoundBehaviorTemplate.h:8