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PositionalStateSoundBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/AreaBehavior.h>
4#include <Cyrus/Classes/BehaviorInstance.h>
5#include <Cyrus/Classes/PositionalSoundBehavior.h>
6#include <Cyrus/Classes/PropertyClass.h>
7#include <Cyrus/Classes/SoundBehavior.h>
8
10public:
11 std::string getAnimationName() { // Property Generated Getter
12 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x200);
13 }
14
15 void setAnimationName(std::string val) { // Property Generated Setter
16 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x200) = val;
17 }
18
19};
Definition PositionalSoundBehavior.h:8
Definition PositionalStateSoundBehavior.h:9
std::string getAnimationName()
Definition PositionalStateSoundBehavior.h:11
void setAnimationName(std::string val)
Definition PositionalStateSoundBehavior.h:15