2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
25 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94);
29 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x94) = val;
33 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
37 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
41 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9C);
45 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x9C) = val;
49 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
53 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
57 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA1);
61 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA1) = val;
65 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA2);
69 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA2) = val;
73 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4);
77 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA4) = val;
81 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
85 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
89 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC);
93 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC) = val;
97 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0);
101 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB0) = val;
105 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
109 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
113 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
117 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
121 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xCC);
125 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xCC) = val;
129 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0);
133 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD0) = val;
137 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8);
141 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xD8) = val;
Definition BehaviorInstance.h:5
Definition PvPStatueBehavior.h:6
void setAnimList(List< std::string > val)
Definition PvPStatueBehavior.h:108
void setTargetLeague(std::string val)
Definition PvPStatueBehavior.h:12
float getAlpha()
Definition PvPStatueBehavior.h:80
void setAnimChance(float val)
Definition PvPStatueBehavior.h:100
std::string getTargetLeague()
Definition PvPStatueBehavior.h:8
void setShowNametag(bool val)
Definition PvPStatueBehavior.h:52
void setAnimDelaySec(float val)
Definition PvPStatueBehavior.h:92
void setYaw(float val)
Definition PvPStatueBehavior.h:44
unsigned int getSeasonID()
Definition PvPStatueBehavior.h:120
float getGroundOffset()
Definition PvPStatueBehavior.h:32
int getRefreshRateSec()
Definition PvPStatueBehavior.h:24
void setShowInGrace(bool val)
Definition PvPStatueBehavior.h:60
float getScale()
Definition PvPStatueBehavior.h:72
void setStartTime(unsigned int val)
Definition PvPStatueBehavior.h:132
void setSeasonID(unsigned int val)
Definition PvPStatueBehavior.h:124
bool getShowActive()
Definition PvPStatueBehavior.h:64
void setLeagueID(unsigned int val)
Definition PvPStatueBehavior.h:116
void setRefreshRateSec(int val)
Definition PvPStatueBehavior.h:28
unsigned int getLeagueID()
Definition PvPStatueBehavior.h:112
float getAnimChance()
Definition PvPStatueBehavior.h:96
void setVisualBlob(std::string val)
Definition PvPStatueBehavior.h:140
unsigned int getStartTime()
Definition PvPStatueBehavior.h:128
float getYaw()
Definition PvPStatueBehavior.h:40
bool getShowInGrace()
Definition PvPStatueBehavior.h:56
void setGroundOffset(float val)
Definition PvPStatueBehavior.h:36
float getAnimDelaySec()
Definition PvPStatueBehavior.h:88
void setRank(int val)
Definition PvPStatueBehavior.h:20
void setAlpha(float val)
Definition PvPStatueBehavior.h:84
void setScale(float val)
Definition PvPStatueBehavior.h:76
bool getShowNametag()
Definition PvPStatueBehavior.h:48
int getRank()
Definition PvPStatueBehavior.h:16
List< std::string > getAnimList()
Definition PvPStatueBehavior.h:104
void setShowActive(bool val)
Definition PvPStatueBehavior.h:68
std::string getVisualBlob()
Definition PvPStatueBehavior.h:136