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PvPStatueBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getTargetLeague() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70);
10 }
11
12 void setTargetLeague(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
14 }
15
16 int getRank() { // Property Generated Getter
17 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90);
18 }
19
20 void setRank(int val) { // Property Generated Setter
21 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
22 }
23
24 int getRefreshRateSec() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94);
26 }
27
28 void setRefreshRateSec(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
30 }
31
32 float getGroundOffset() { // Property Generated Getter
33 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98);
34 }
35
36 void setGroundOffset(float val) { // Property Generated Setter
37 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
38 }
39
40 float getYaw() { // Property Generated Getter
41 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
42 }
43
44 void setYaw(float val) { // Property Generated Setter
45 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
46 }
47
48 bool getShowNametag() { // Property Generated Getter
49 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
50 }
51
52 void setShowNametag(bool val) { // Property Generated Setter
53 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
54 }
55
56 bool getShowInGrace() { // Property Generated Getter
57 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA1);
58 }
59
60 void setShowInGrace(bool val) { // Property Generated Setter
61 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA1) = val;
62 }
63
64 bool getShowActive() { // Property Generated Getter
65 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA2);
66 }
67
68 void setShowActive(bool val) { // Property Generated Setter
69 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xA2) = val;
70 }
71
72 float getScale() { // Property Generated Getter
73 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
74 }
75
76 void setScale(float val) { // Property Generated Setter
77 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
78 }
79
80 float getAlpha() { // Property Generated Getter
81 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
82 }
83
84 void setAlpha(float val) { // Property Generated Setter
85 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
86 }
87
88 float getAnimDelaySec() { // Property Generated Getter
89 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
90 }
91
92 void setAnimDelaySec(float val) { // Property Generated Setter
93 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
94 }
95
96 float getAnimChance() { // Property Generated Getter
97 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
98 }
99
100 void setAnimChance(float val) { // Property Generated Setter
101 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
102 }
103
104 List<std::string> getAnimList() { // Property Generated Getter
105 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
106 }
107
108 void setAnimList(List<std::string> val) { // Property Generated Setter
109 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
110 }
111
112 unsigned int getLeagueID() { // Property Generated Getter
113 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
114 }
115
116 void setLeagueID(unsigned int val) { // Property Generated Setter
117 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
118 }
119
120 unsigned int getSeasonID() { // Property Generated Getter
121 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
122 }
123
124 void setSeasonID(unsigned int val) { // Property Generated Setter
125 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
126 }
127
128 unsigned int getStartTime() { // Property Generated Getter
129 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
130 }
131
132 void setStartTime(unsigned int val) { // Property Generated Setter
133 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
134 }
135
136 std::string getVisualBlob() { // Property Generated Getter
137 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8);
138 }
139
140 void setVisualBlob(std::string val) { // Property Generated Setter
141 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xD8) = val;
142 }
143
144};
Definition BehaviorInstance.h:5
Definition PvPStatueBehavior.h:6
void setAnimList(List< std::string > val)
Definition PvPStatueBehavior.h:108
void setTargetLeague(std::string val)
Definition PvPStatueBehavior.h:12
float getAlpha()
Definition PvPStatueBehavior.h:80
void setAnimChance(float val)
Definition PvPStatueBehavior.h:100
std::string getTargetLeague()
Definition PvPStatueBehavior.h:8
void setShowNametag(bool val)
Definition PvPStatueBehavior.h:52
void setAnimDelaySec(float val)
Definition PvPStatueBehavior.h:92
void setYaw(float val)
Definition PvPStatueBehavior.h:44
unsigned int getSeasonID()
Definition PvPStatueBehavior.h:120
float getGroundOffset()
Definition PvPStatueBehavior.h:32
int getRefreshRateSec()
Definition PvPStatueBehavior.h:24
void setShowInGrace(bool val)
Definition PvPStatueBehavior.h:60
float getScale()
Definition PvPStatueBehavior.h:72
void setStartTime(unsigned int val)
Definition PvPStatueBehavior.h:132
void setSeasonID(unsigned int val)
Definition PvPStatueBehavior.h:124
bool getShowActive()
Definition PvPStatueBehavior.h:64
void setLeagueID(unsigned int val)
Definition PvPStatueBehavior.h:116
void setRefreshRateSec(int val)
Definition PvPStatueBehavior.h:28
unsigned int getLeagueID()
Definition PvPStatueBehavior.h:112
float getAnimChance()
Definition PvPStatueBehavior.h:96
void setVisualBlob(std::string val)
Definition PvPStatueBehavior.h:140
unsigned int getStartTime()
Definition PvPStatueBehavior.h:128
float getYaw()
Definition PvPStatueBehavior.h:40
bool getShowInGrace()
Definition PvPStatueBehavior.h:56
void setGroundOffset(float val)
Definition PvPStatueBehavior.h:36
float getAnimDelaySec()
Definition PvPStatueBehavior.h:88
void setRank(int val)
Definition PvPStatueBehavior.h:20
void setAlpha(float val)
Definition PvPStatueBehavior.h:84
void setScale(float val)
Definition PvPStatueBehavior.h:76
bool getShowNametag()
Definition PvPStatueBehavior.h:48
int getRank()
Definition PvPStatueBehavior.h:16
List< std::string > getAnimList()
Definition PvPStatueBehavior.h:104
void setShowActive(bool val)
Definition PvPStatueBehavior.h:68
std::string getVisualBlob()
Definition PvPStatueBehavior.h:136