2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
28 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
32 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
36 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
40 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
44 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition QuestFinderNPCData.h:5
std::string getLastName()
Definition QuestFinderNPCData.h:31
std::string getZoneDisplayName()
Definition QuestFinderNPCData.h:39
void setFirstName(std::string val)
Definition QuestFinderNPCData.h:27
void setLastName(std::string val)
Definition QuestFinderNPCData.h:35
void setZoneName(std::string val)
Definition QuestFinderNPCData.h:11
void setLocation(Vector3D val)
Definition QuestFinderNPCData.h:19
void setZoneDisplayName(std::string val)
Definition QuestFinderNPCData.h:43
std::string getZoneName()
Definition QuestFinderNPCData.h:7
Vector3D getLocation()
Definition QuestFinderNPCData.h:15
std::string getFirstName()
Definition QuestFinderNPCData.h:23