2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<Persona* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<Persona* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition CinematicAction.h:5
Definition RegisterPersonaCinematicAction.h:6
Persona ** getPersona()
Definition RegisterPersonaCinematicAction.h:8
void setPersona(Persona **val)
Definition RegisterPersonaCinematicAction.h:12