2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<Vector<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
13 *
reinterpret_cast<Vector<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
Definition BehaviorInstance.h:5
Definition RidableBehaviorBase.h:6
Vector< gid > getAssignedPlayers()
Definition RidableBehaviorBase.h:8
void setAssignedPlayers(Vector< gid > val)
Definition RidableBehaviorBase.h:12