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SG_GameAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Enums/SG_GameAction__SG_Target.h>
5
7public:
8 SG_GameAction__SG_Target getTarget() { // Property Generated Getter
9 return *reinterpret_cast<SG_GameAction__SG_Target*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setTarget(SG_GameAction__SG_Target val) { // Property Generated Setter
13 *reinterpret_cast<SG_GameAction__SG_Target*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameAction.h:6
void setTarget(SG_GameAction__SG_Target val)
Definition SG_GameAction.h:12
SG_GameAction__SG_Target getTarget()
Definition SG_GameAction.h:8