2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition SG_GameAction_AddPowerMultiplier.h:6
void setPowerName(std::string val)
Definition SG_GameAction_AddPowerMultiplier.h:12
std::string getPowerName()
Definition SG_GameAction_AddPowerMultiplier.h:8
Definition SG_GameAction.h:6