2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Definition SG_GameAction_DetonateBlock.h:6
void setFExplosionRadiusScalar(float val)
Definition SG_GameAction_DetonateBlock.h:28
void setImpactInteraction(std::string val)
Definition SG_GameAction_DetonateBlock.h:12
std::string getImpactInteraction()
Definition SG_GameAction_DetonateBlock.h:8
void setFExplosionForceScalar(float val)
Definition SG_GameAction_DetonateBlock.h:20
float getFExplosionForceScalar()
Definition SG_GameAction_DetonateBlock.h:16
float getFExplosionRadiusScalar()
Definition SG_GameAction_DetonateBlock.h:24
Definition SG_GameAction.h:6