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SG_GameAction_DetonateBlock.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
5
7public:
8 std::string getImpactInteraction() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setImpactInteraction(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFExplosionForceScalar() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74);
18 }
19
20 void setFExplosionForceScalar(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
22 }
23
24 float getFExplosionRadiusScalar() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
26 }
27
28 void setFExplosionRadiusScalar(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
30 }
31
32};
Definition SG_GameAction_DetonateBlock.h:6
void setFExplosionRadiusScalar(float val)
Definition SG_GameAction_DetonateBlock.h:28
void setImpactInteraction(std::string val)
Definition SG_GameAction_DetonateBlock.h:12
std::string getImpactInteraction()
Definition SG_GameAction_DetonateBlock.h:8
void setFExplosionForceScalar(float val)
Definition SG_GameAction_DetonateBlock.h:20
float getFExplosionForceScalar()
Definition SG_GameAction_DetonateBlock.h:16
float getFExplosionRadiusScalar()
Definition SG_GameAction_DetonateBlock.h:24
Definition SG_GameAction.h:6