2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
9 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
13 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
Definition SG_GameAction_PlaySound.h:6
void setSimpleSounds(List< std::string > val)
Definition SG_GameAction_PlaySound.h:12
List< std::string > getSimpleSounds()
Definition SG_GameAction_PlaySound.h:8
Definition SG_GameAction.h:6