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SG_GameAction_PlaySound.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
5
7public:
8 List<std::string> getSimpleSounds() { // Property Generated Getter
9 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70);
10 }
11
12 void setSimpleSounds(List<std::string> val) { // Property Generated Setter
13 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
14 }
15
16};
Definition SG_GameAction_PlaySound.h:6
void setSimpleSounds(List< std::string > val)
Definition SG_GameAction_PlaySound.h:12
List< std::string > getSimpleSounds()
Definition SG_GameAction_PlaySound.h:8
Definition SG_GameAction.h:6