2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameAction.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return reinterpret_cast<List<SharedPointer<SG_GameAction>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 void setActions(List<SharedPointer<SG_GameAction>> * val) {
21 *
reinterpret_cast<List<SharedPointer<SG_GameAction>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameEvent.h:6
void setActions(List< SharedPointer< SG_GameAction > > *val)
Definition SG_GameEvent.h:20
List< SharedPointer< SG_GameAction > > * getActions()
Definition SG_GameEvent.h:16
void setEventName(std::string val)
Definition SG_GameEvent.h:12
std::string getEventName()
Definition SG_GameEvent.h:8