2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition CinematicAction.h:5
Definition SetBottomTeamCinematicAction.h:6
void setInterpDuration(float val)
Definition SetBottomTeamCinematicAction.h:12
float getInterpDuration()
Definition SetBottomTeamCinematicAction.h:8