2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CombatRule.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/kShadow_Threshold_Type.h>
10 return *
reinterpret_cast<kShadow_Threshold_Type*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
14 *
reinterpret_cast<kShadow_Threshold_Type*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x4C) = val;
26 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
30 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
Definition CombatRule.h:5
Definition ShadowPipOverride.h:7
float getShadowPipRatingFactor()
Definition ShadowPipOverride.h:25
void setShadowThresholdType(kShadow_Threshold_Type val)
Definition ShadowPipOverride.h:13
kShadow_Threshold_Type getShadowThresholdType()
Definition ShadowPipOverride.h:9
void setShadowThresholdFactor(float val)
Definition ShadowPipOverride.h:21
void setShadowPipRatingFactor(float val)
Definition ShadowPipOverride.h:29
float getShadowThresholdFactor()
Definition ShadowPipOverride.h:17