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SpellBookPrefsWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
5
7public:
8 void EnableTabButton(std::string a0, bool a1) { // Function Generated
9 using FunctionPointerType = void (*)(SpellBookPrefsWindow *self, std::string a0, bool a1);
10 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xBCA0B0);
11 return inner(this, a0, a1);
12 }
13
14 void SwitchTab(std::string a0) { // Function Generated
15 using FunctionPointerType = void (*)(SpellBookPrefsWindow *self, std::string a0);
16 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xBC7CD0);
17 return inner(this, a0);
18 }
19
20 unsigned int GetCurrentPage() { // Function Generated
21 using FunctionPointerType = unsigned int (*)(SpellBookPrefsWindow *self);
22 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xBC99D0);
23 return inner(this);
24 }
25
26};
Definition SpellBookPrefsWindow.h:6
void SwitchTab(std::string a0)
Definition SpellBookPrefsWindow.h:14
unsigned int GetCurrentPage()
Definition SpellBookPrefsWindow.h:20
void EnableTabButton(std::string a0, bool a1)
Definition SpellBookPrefsWindow.h:8
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45