2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GraphicalSpell.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
10 return *
reinterpret_cast<Size<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2C4);
14 *
reinterpret_cast<Size<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2C4) = val;
18 return *
reinterpret_cast<Point<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2CC);
22 *
reinterpret_cast<Point<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x2CC) = val;
26 return *
reinterpret_cast<List<Rect<int>
>*>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0);
30 *
reinterpret_cast<List<Rect<int>
>*>(
reinterpret_cast<uintptr_t
>(
this) + 0x2B0) = val;
35 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xBCFF70);
41 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xBCFFC0);
42 return inner(
this, a0);
46 using FunctionPointerType = SharedPointer<GraphicalSpell> (*)(
SpellListControl *self,
int a0);
47 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xBCFF90);
48 return inner(
this, a0);
53 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xBD4470);
54 return inner(
this, a0);
58 using FunctionPointerType = void (*)(
SpellListControl *self,
int a0,
bool a1);
59 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xBD0430);
60 return inner(
this, a0, a1);
Definition SpellListControl.h:7
Size< int > getCardSize()
Definition SpellListControl.h:9
void SelectSpell(int a0)
Definition SpellListControl.h:39
Rect< int > GetCardPosition(int a0)
Definition SpellListControl.h:51
void SetSpellEnabled(int a0, bool a1)
Definition SpellListControl.h:57
void setSpacing(Point< int > val)
Definition SpellListControl.h:21
List< Rect< int > > getHoles()
Definition SpellListControl.h:25
SharedPointer< GraphicalSpell > GetSpellByIndex(int a0)
Definition SpellListControl.h:45
void setCardSize(Size< int > val)
Definition SpellListControl.h:13
Point< int > getSpacing()
Definition SpellListControl.h:17
void setHoles(List< Rect< int > > val)
Definition SpellListControl.h:29
int GetSpellCount()
Definition SpellListControl.h:33
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45