Cyrus Mod Loader
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SpellSelectionWindow.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SpellCheckBox.h>
5#include <Cyrus/Classes/Window.h>
6
8public:
9 SharedPointer<SpellCheckBox> GetSpellCheckBox(int a0) { // Function Generated
10 using FunctionPointerType = SharedPointer<SpellCheckBox> (*)(SpellSelectionWindow *self, int a0);
11 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xBDA000);
12 return inner(this, a0);
13 }
14
15};
Definition SpellSelectionWindow.h:7
SharedPointer< SpellCheckBox > GetSpellCheckBox(int a0)
Definition SpellSelectionWindow.h:9
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45