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SpellSelectionWindow.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/PropertyClass.h>
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#include <Cyrus/Classes/SpellCheckBox.h>
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#include <Cyrus/Classes/Window.h>
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class
SpellSelectionWindow
:
public
Window
{
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public
:
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SharedPointer<SpellCheckBox>
GetSpellCheckBox
(
int
a0) {
// Function Generated
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using
FunctionPointerType = SharedPointer<SpellCheckBox> (*)(
SpellSelectionWindow
*self,
int
a0);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0xBDA000);
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return
inner(
this
, a0);
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}
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};
SpellSelectionWindow
Definition
SpellSelectionWindow.h:7
SpellSelectionWindow::GetSpellCheckBox
SharedPointer< SpellCheckBox > GetSpellCheckBox(int a0)
Definition
SpellSelectionWindow.h:9
Window
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition
Window.h:45
src
Cyrus
Classes
SpellSelectionWindow.h
Generated by
1.11.0