2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/NodeDescriptor.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/SpringboardNodeDescriptor__AnimationState.h>
10 return *
reinterpret_cast<SpringboardNodeDescriptor__AnimationState*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
14 *
reinterpret_cast<SpringboardNodeDescriptor__AnimationState*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
Definition NodeDescriptor.h:5
Definition SpringboardNodeDescriptor.h:7
void setKAnimationState(SpringboardNodeDescriptor__AnimationState val)
Definition SpringboardNodeDescriptor.h:13
SpringboardNodeDescriptor__AnimationState getKAnimationState()
Definition SpringboardNodeDescriptor.h:9