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SpringboardNodeDescriptor.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/NodeDescriptor.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/SpringboardNodeDescriptor__AnimationState.h>
6
8public:
9 SpringboardNodeDescriptor__AnimationState getKAnimationState() { // Property Generated Getter
10 return *reinterpret_cast<SpringboardNodeDescriptor__AnimationState*>(reinterpret_cast<uintptr_t>(this) + 0x48);
11 }
12
13 void setKAnimationState(SpringboardNodeDescriptor__AnimationState val) { // Property Generated Setter
14 *reinterpret_cast<SpringboardNodeDescriptor__AnimationState*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
15 }
16
17};
Definition NodeDescriptor.h:5
Definition SpringboardNodeDescriptor.h:7
void setKAnimationState(SpringboardNodeDescriptor__AnimationState val)
Definition SpringboardNodeDescriptor.h:13
SpringboardNodeDescriptor__AnimationState getKAnimationState()
Definition SpringboardNodeDescriptor.h:9