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StopComplexSoundCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getSound() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setSound(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 bool getStopAllLoopingSounds() { // Property Generated Getter
17 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x70);
18 }
19
20 void setStopAllLoopingSounds(bool val) { // Property Generated Setter
21 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
22 }
23
24 float getFadeDuration() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74);
26 }
27
28 void setFadeDuration(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
30 }
31
32};
Definition CinematicAction.h:5
Definition StopComplexSoundCinematicAction.h:6
void setFadeDuration(float val)
Definition StopComplexSoundCinematicAction.h:28
void setSound(std::string val)
Definition StopComplexSoundCinematicAction.h:12
float getFadeDuration()
Definition StopComplexSoundCinematicAction.h:24
void setStopAllLoopingSounds(bool val)
Definition StopComplexSoundCinematicAction.h:20
bool getStopAllLoopingSounds()
Definition StopComplexSoundCinematicAction.h:16
std::string getSound()
Definition StopComplexSoundCinematicAction.h:8