2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
Definition CinematicAction.h:5
Definition StopComplexSoundCinematicAction.h:6
void setFadeDuration(float val)
Definition StopComplexSoundCinematicAction.h:28
void setSound(std::string val)
Definition StopComplexSoundCinematicAction.h:12
float getFadeDuration()
Definition StopComplexSoundCinematicAction.h:24
void setStopAllLoopingSounds(bool val)
Definition StopComplexSoundCinematicAction.h:20
bool getStopAllLoopingSounds()
Definition StopComplexSoundCinematicAction.h:16
std::string getSound()
Definition StopComplexSoundCinematicAction.h:8