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TeleportToNode.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PathBehaviorTemplate::Action.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
6class TeleportToNode : public PathBehaviorTemplate::Action {
7public:
8 int getNDestinationNodeID() { // Property Generated Getter
9 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60);
10 }
11
12 void setNDestinationNodeID(int val) { // Property Generated Setter
13 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
14 }
15
16 bool getBContinuePathing() { // Property Generated Getter
17 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x64);
18 }
19
20 void setBContinuePathing(bool val) { // Property Generated Setter
21 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
22 }
23
24};
Definition TeleportToNode.h:6
void setBContinuePathing(bool val)
Definition TeleportToNode.h:20
int getNDestinationNodeID()
Definition TeleportToNode.h:8
void setNDestinationNodeID(int val)
Definition TeleportToNode.h:12
bool getBContinuePathing()
Definition TeleportToNode.h:16