Cyrus Mod Loader
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ThumbnailControl.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/Material.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/Window.h>
6
7class ThumbnailControl : public Window {
8public:
9 SharedPointer<Material> * getFrameImage() { // Property Generated Getter
10 return reinterpret_cast<SharedPointer<Material> *>(reinterpret_cast<uintptr_t>(this) + 0x248);
11 }
12
13 void setFrameImage(SharedPointer<Material> * val) { // Property Generated Setter
14 *reinterpret_cast<SharedPointer<Material> **>(reinterpret_cast<uintptr_t>(this) + 0x248) = val;
15 }
16
17};
Definition ThumbnailControl.h:7
void setFrameImage(SharedPointer< Material > *val)
Definition ThumbnailControl.h:13
SharedPointer< Material > * getFrameImage()
Definition ThumbnailControl.h:9
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45