2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x55);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x55) = val;
Definition CinematicAction.h:5
Definition ToggleInterfaceControlCinematicAction.h:6
void setStopMovement(bool val)
Definition ToggleInterfaceControlCinematicAction.h:28
void setHideUI(bool val)
Definition ToggleInterfaceControlCinematicAction.h:20
bool getHideUI()
Definition ToggleInterfaceControlCinematicAction.h:16
void setMaximumDurationInSeconds(float val)
Definition ToggleInterfaceControlCinematicAction.h:12
float getMaximumDurationInSeconds()
Definition ToggleInterfaceControlCinematicAction.h:8
bool getStopMovement()
Definition ToggleInterfaceControlCinematicAction.h:24