2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/Window.h>
10 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC1C1E0);
11 return inner(
this, a0);
16 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC1C210);
17 return inner(
this, a0);
21 using FunctionPointerType = void (*)(
ToolTipWindow *self,
int a0);
22 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC20370);
23 return inner(
this, a0);
27 using FunctionPointerType = void (*)(
ToolTipWindow *self,
int a0);
28 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC20380);
29 return inner(
this, a0);
Represents a Wizard101 Window, think anything you see on screen that is not a 3D model.
Definition Window.h:45