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TutorialQuestTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/QuestTemplate.h>
6
8public:
9 List<std::string> getAllowedQuests() { // Property Generated Getter
10 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x268);
11 }
12
13 void setAllowedQuests(List<std::string> val) { // Property Generated Setter
14 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x268) = val;
15 }
16
17 List<std::string> getAllowedZoneEvents() { // Property Generated Getter
18 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x278);
19 }
20
21 void setAllowedZoneEvents(List<std::string> val) { // Property Generated Setter
22 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x278) = val;
23 }
24
25 List<std::string> getAllowedMinigames() { // Property Generated Getter
26 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x288);
27 }
28
29 void setAllowedMinigames(List<std::string> val) { // Property Generated Setter
30 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x288) = val;
31 }
32
33 std::string getTutorialScript() { // Property Generated Getter
34 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2C8);
35 }
36
37 void setTutorialScript(std::string val) { // Property Generated Setter
38 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2C8) = val;
39 }
40
41 List<TutorialZoneMod*> * getModList() { // Property Generated Getter
42 return reinterpret_cast<List<TutorialZoneMod*> *>(reinterpret_cast<uintptr_t>(this) + 0x298);
43 }
44
45 void setModList(List<TutorialZoneMod*> * val) { // Property Generated Setter
46 *reinterpret_cast<List<TutorialZoneMod*> **>(reinterpret_cast<uintptr_t>(this) + 0x298) = val;
47 }
48
49 bool getRequiresTutorialZone() { // Property Generated Getter
50 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x308);
51 }
52
53 void setRequiresTutorialZone(bool val) { // Property Generated Setter
54 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x308) = val;
55 }
56
57 std::string getScriptZone() { // Property Generated Getter
58 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2E8);
59 }
60
61 void setScriptZone(std::string val) { // Property Generated Setter
62 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x2E8) = val;
63 }
64
65 bool getVisibleTutorial() { // Property Generated Getter
66 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x309);
67 }
68
69 void setVisibleTutorial(bool val) { // Property Generated Setter
70 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x309) = val;
71 }
72
73};
Definition QuestTemplate.h:10
Definition TutorialQuestTemplate.h:7
List< std::string > getAllowedQuests()
Definition TutorialQuestTemplate.h:9
void setRequiresTutorialZone(bool val)
Definition TutorialQuestTemplate.h:53
void setScriptZone(std::string val)
Definition TutorialQuestTemplate.h:61
std::string getScriptZone()
Definition TutorialQuestTemplate.h:57
void setVisibleTutorial(bool val)
Definition TutorialQuestTemplate.h:69
bool getRequiresTutorialZone()
Definition TutorialQuestTemplate.h:49
void setAllowedQuests(List< std::string > val)
Definition TutorialQuestTemplate.h:13
bool getVisibleTutorial()
Definition TutorialQuestTemplate.h:65
List< std::string > getAllowedZoneEvents()
Definition TutorialQuestTemplate.h:17
void setAllowedZoneEvents(List< std::string > val)
Definition TutorialQuestTemplate.h:21
std::string getTutorialScript()
Definition TutorialQuestTemplate.h:33
List< TutorialZoneMod * > * getModList()
Definition TutorialQuestTemplate.h:41
void setModList(List< TutorialZoneMod * > *val)
Definition TutorialQuestTemplate.h:45
void setTutorialScript(std::string val)
Definition TutorialQuestTemplate.h:37
List< std::string > getAllowedMinigames()
Definition TutorialQuestTemplate.h:25
void setAllowedMinigames(List< std::string > val)
Definition TutorialQuestTemplate.h:29