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WhirlyBurlyGameList.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WhirlyBurlyGameInfo.h>
5
7public:
8 List<SharedPointer<WhirlyBurlyGameInfo>> * getWhirlyBurlyGameList() { // Property Generated Getter
9 return reinterpret_cast<List<SharedPointer<WhirlyBurlyGameInfo>> *>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setWhirlyBurlyGameList(List<SharedPointer<WhirlyBurlyGameInfo>> * val) { // Property Generated Setter
13 *reinterpret_cast<List<SharedPointer<WhirlyBurlyGameInfo>> **>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyGameList.h:6
List< SharedPointer< WhirlyBurlyGameInfo > > * getWhirlyBurlyGameList()
Definition WhirlyBurlyGameList.h:8
void setWhirlyBurlyGameList(List< SharedPointer< WhirlyBurlyGameInfo > > *val)
Definition WhirlyBurlyGameList.h:12