2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<gid>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<List<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<List<int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
24 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
28 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyStartGame.h:5
void setTeamColorList(List< int > val)
Definition WhirlyBurlyStartGame.h:19
List< gid > getPlayerList()
Definition WhirlyBurlyStartGame.h:7
void setPackedNameList(List< std::string > val)
Definition WhirlyBurlyStartGame.h:27
List< std::string > getPackedNameList()
Definition WhirlyBurlyStartGame.h:23
List< int > getTeamColorList()
Definition WhirlyBurlyStartGame.h:15
void setPlayerList(List< gid > val)
Definition WhirlyBurlyStartGame.h:11