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WhirlyBurlyStartGame.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<gid> getPlayerList() { // Property Generated Getter
8 return *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setPlayerList(List<gid> val) { // Property Generated Setter
12 *reinterpret_cast<List<gid>*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<int> getTeamColorList() { // Property Generated Getter
16 return *reinterpret_cast<List<int>*>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setTeamColorList(List<int> val) { // Property Generated Setter
20 *reinterpret_cast<List<int>*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23 List<std::string> getPackedNameList() { // Property Generated Getter
24 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68);
25 }
26
27 void setPackedNameList(List<std::string> val) { // Property Generated Setter
28 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
29 }
30
31};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyStartGame.h:5
void setTeamColorList(List< int > val)
Definition WhirlyBurlyStartGame.h:19
List< gid > getPlayerList()
Definition WhirlyBurlyStartGame.h:7
void setPackedNameList(List< std::string > val)
Definition WhirlyBurlyStartGame.h:27
List< std::string > getPackedNameList()
Definition WhirlyBurlyStartGame.h:23
List< int > getTeamColorList()
Definition WhirlyBurlyStartGame.h:15
void setPlayerList(List< gid > val)
Definition WhirlyBurlyStartGame.h:11