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WinAnimAlphaFade.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
5
7public:
8 float getFCycleTime() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setFCycleTime(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFElapsedTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setFElapsedTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24 bool getCycle() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
26 }
27
28 void setCycle(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
30 }
31
32 bool getAllowAlphaCycle() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5D);
34 }
35
36 void setAllowAlphaCycle(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5D) = val;
38 }
39
40 void SetCycleTime(float a0) { // Function Generated
41 using FunctionPointerType = void (*)(WinAnimAlphaFade *self, float a0);
42 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16A7D80);
43 return inner(this, a0);
44 }
45
46 void SetCycle(bool a0) { // Function Generated
47 using FunctionPointerType = void (*)(WinAnimAlphaFade *self, bool a0);
48 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC42200);
49 return inner(this, a0);
50 }
51
52};
Definition WinAnimAlphaFade.h:6
void SetCycle(bool a0)
Definition WinAnimAlphaFade.h:46
bool getCycle()
Definition WinAnimAlphaFade.h:24
bool getAllowAlphaCycle()
Definition WinAnimAlphaFade.h:32
void SetCycleTime(float a0)
Definition WinAnimAlphaFade.h:40
void setCycle(bool val)
Definition WinAnimAlphaFade.h:28
void setAllowAlphaCycle(bool val)
Definition WinAnimAlphaFade.h:36
void setFCycleTime(float val)
Definition WinAnimAlphaFade.h:12
float getFElapsedTime()
Definition WinAnimAlphaFade.h:16
float getFCycleTime()
Definition WinAnimAlphaFade.h:8
void setFElapsedTime(float val)
Definition WinAnimAlphaFade.h:20
Definition WindowAnimation.h:5