2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
33 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5D);
37 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5D) = val;
42 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16A7D80);
43 return inner(
this, a0);
48 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC42200);
49 return inner(
this, a0);
Definition WinAnimAlphaFade.h:6
void SetCycle(bool a0)
Definition WinAnimAlphaFade.h:46
bool getCycle()
Definition WinAnimAlphaFade.h:24
bool getAllowAlphaCycle()
Definition WinAnimAlphaFade.h:32
void SetCycleTime(float a0)
Definition WinAnimAlphaFade.h:40
void setCycle(bool val)
Definition WinAnimAlphaFade.h:28
void setAllowAlphaCycle(bool val)
Definition WinAnimAlphaFade.h:36
void setFCycleTime(float val)
Definition WinAnimAlphaFade.h:12
float getFElapsedTime()
Definition WinAnimAlphaFade.h:16
float getFCycleTime()
Definition WinAnimAlphaFade.h:8
void setFElapsedTime(float val)
Definition WinAnimAlphaFade.h:20
Definition WindowAnimation.h:5