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WinAnimConcurrentBounded.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimConcurrent.h>
5#include <Cyrus/Classes/WinAnimContainer.h>
6#include <Cyrus/Classes/WindowAnimation.h>
7
9public:
10 Rect<int> getBoundary() { // Property Generated Getter
11 return *reinterpret_cast<Rect<int>*>(reinterpret_cast<uintptr_t>(this) + 0x80);
12 }
13
14 void setBoundary(Rect<int> val) { // Property Generated Setter
15 *reinterpret_cast<Rect<int>*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
16 }
17
18};
Definition WinAnimConcurrentBounded.h:8
Rect< int > getBoundary()
Definition WinAnimConcurrentBounded.h:10
void setBoundary(Rect< int > val)
Definition WinAnimConcurrentBounded.h:14
Definition WinAnimConcurrent.h:7
Definition shared.h:28