2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
9 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
18 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16877F0);
24 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x1687810);
25 return inner(
this, a0, a1);
Definition WinAnimMoveToLocation.h:6
void setTargetLocation(Vector3D val)
Definition WinAnimMoveToLocation.h:12
void SetTargetLocation(int a0, int a1)
Definition WinAnimMoveToLocation.h:22
Vector3D getTargetLocation()
Definition WinAnimMoveToLocation.h:8
Point< int > GetTargetLocation()
Definition WinAnimMoveToLocation.h:16
Definition WindowAnimation.h:5